Wednesday, January 24, 2018

Learning to Code with Spheros

My Friday afternoon Makerspace Club is always a lot of fun.  Students love to see what they can create or build.  This week we practiced programming the Spheros to prepare for a game of Sphero Simon Says.

Each team was provided a Sphero, an iPad and a directions sheet that listed all of the tasks they
would need to perform during our game.  Each team member had to make sure they understood the commands they needed to program their Sphero.  I was there to help if students needed to know how to create the program.

When the practice time was up, teams lined up to show off their skills.  I called out a command (ex.  Roll forward for 5 secs and turn the light to green.).  Students were given a specific amount of time to perform the task.

If there were still several teams left standing, we broke the tie by playing a quick game of Sphero Chaos Bowling.  To play, I set up bowling pins we created on our 3D printer.  All of the Spheros line up.  When I say go, the first Sphero to knock down the most pins - Wins!

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